|
- import * as fs from 'fs';
- import * as path from 'path';
- const crypto = require('crypto');
- export class WxgamePlugin implements plugins.Command {
- private useWxPlugin:boolean = false;
- constructor(useWxPlugin:boolean) {
- this.useWxPlugin = useWxPlugin
- }
- md5Obj = {}
- md5(content) {
- let md5 = crypto.createHash('md5');
- return md5.update(content).digest('hex');
- }
- async onFile(file: plugins.File) {
- if (file.extname == '.js') {
- const filename = file.origin;
- if (filename == "libs/modules/promise/promise.js" || filename == 'libs/modules/promise/promise.min.js') {
- return null;
- }
- if (filename == 'libs/modules/egret/egret.js' || filename == 'libs/modules/egret/egret.min.js') {
- let content = file.contents.toString();
- content += `;window.egret = egret;`;
- content = content.replace(/definition = __global/, "definition = window");
- this.md5Obj[path.basename(filename)] = this.md5(content)
- file.contents = new Buffer(content);
- }
- else {
- let content = file.contents.toString();
- if (
- filename == "libs/modules/res/res.js" ||
- filename == 'libs/modules/res/res.min.js' ||
- filename == 'libs/modules/assetsmanager/assetsmanager.min.js' ||
- filename == 'libs/modules/assetsmanager/assetsmanager.js'
- ) {
- content += ";window.RES = RES;"
- }
- if (filename == "libs/modules/eui/eui.js" || filename == 'libs/modules/eui/eui.min.js') {
- content += ";window.eui = eui;"
- }
- if (filename == 'libs/modules/dragonBones/dragonBones.js' || filename == 'libs/modules/dragonBones/dragonBones.min.js') {
- content += ';window.dragonBones = dragonBones';
- }
- content = "var egret = window.egret;" + content;
- if (filename == 'main.js') {
- content += "\n;window.Main = Main;"
- }
- this.md5Obj[path.basename(filename)] = this.md5(content)
- file.contents = new Buffer(content);
- }
- }
- return file;
- }
- async onFinish(pluginContext: plugins.CommandContext) {
- let { projectRoot, outputDir, buildConfig } = pluginContext
- //同步 index.html 配置到 game.js
- const gameJSPath = path.join(outputDir, "game.js");
- if (!fs.existsSync(gameJSPath)) {
- console.log(`${gameJSPath}不存在,请先使用 Launcher 发布微信小游戏`);
- return;
- }
- let gameJSContent = fs.readFileSync(gameJSPath, { encoding: "utf8" });
- const projectConfig = buildConfig.projectConfig;
- const optionStr =
- `entryClassName: ${projectConfig.entryClassName},\n\t\t` +
- `orientation: ${projectConfig.orientation},\n\t\t` +
- `frameRate: ${projectConfig.frameRate},\n\t\t` +
- `scaleMode: ${projectConfig.scaleMode},\n\t\t` +
- `contentWidth: ${projectConfig.contentWidth},\n\t\t` +
- `contentHeight: ${projectConfig.contentHeight},\n\t\t` +
- `showFPS: ${projectConfig.showFPS},\n\t\t` +
- `fpsStyles: ${projectConfig.fpsStyles},\n\t\t` +
- `showLog: ${projectConfig.showLog},\n\t\t` +
- `maxTouches: ${projectConfig.maxTouches},`;
- const reg = /\/\/----auto option start----[\s\S]*\/\/----auto option end----/;
- const replaceStr = '\/\/----auto option start----\n\t\t' + optionStr + '\n\t\t\/\/----auto option end----';
- gameJSContent = gameJSContent.replace(reg, replaceStr);
- fs.writeFileSync(gameJSPath, gameJSContent);
-
- //修改横竖屏
- let orientation;
- if (projectConfig.orientation == '"landscape"') {
- orientation = "landscape";
- }
- else {
- orientation = "portrait";
- }
- const gameJSONPath = path.join(outputDir, "game.json");
- let gameJSONContent = this.readData(gameJSONPath)
- gameJSONContent.deviceOrientation = orientation;
- if (buildConfig.command !== "publish" && gameJSONContent.plugins && gameJSONContent.plugins['egret-library']) {
- delete gameJSONContent.plugins["egret-library"]
- }
- this.writeData(gameJSONContent, gameJSONPath)
-
- //下面的流程是配置开启微信插件的功能
- let engineVersion = this.readData(path.join(projectRoot, "egretProperties.json")).engineVersion;
- if (!gameJSONContent.plugins) {
- gameJSONContent.plugins = {}
- }
- if(buildConfig.command == "publish" && this.useWxPlugin){
- gameJSONContent.plugins["egret-library"] = {
- "provider": "wx7e2186943221985d",
- "version": engineVersion,
- "path": "egret-library"
- }
- }else{
- gameJSONContent.plugins = {}
- }
-
- this.writeData(gameJSONContent, gameJSONPath)
-
- if (buildConfig.command !== "publish" || !this.useWxPlugin) {
- return
- }
-
- let libDir = path.join(outputDir, "egret-library")
- fs.mkdirSync(libDir)
- let pluginData = { "main": "index.js" }
- this.writeData(pluginData, path.join(libDir, "plugin.json"))
- let engineJS = ['assetsmanager', 'dragonBones', 'egret', 'game', 'eui', 'socket', 'tween']
- let signatureData: any = {
- "provider": "wx7e2186943221985d",
- "signature": []
- }
- for (let i in engineJS) {
- let name = engineJS[i] + '.min.js'
- if (this.md5Obj[name]) {
- let jsInfo: any = {
- "path": name,
- "md5": this.md5Obj[name]
- }
- signatureData.signature.push(jsInfo)
- }
- }
- this.writeData(signatureData, path.join(libDir, "signature.json"))
- fs.writeFileSync(path.join(libDir, "index.js"), null);
-
- }
-
- readData(filePath: string): any {
- return JSON.parse(fs.readFileSync(filePath, { encoding: "utf8" }));
- }
- writeData(data: object, filePath: string) {
- fs.writeFileSync(filePath, JSON.stringify(data, null, "\t"));
- }
- }
|