/** * Copyright (c) 2014,www.easygame.org * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the easygame.org nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY EASYEGRET.COM AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ var __reflect = (this && this.__reflect) || function (p, c, t) { p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t; }; var __extends = this && this.__extends || function __extends(t, e) { function r() { this.constructor = t; } for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]); r.prototype = e.prototype, t.prototype = new r(); }; var Main = (function (_super) { __extends(Main, _super); function Main() { var _this = _super.call(this) || this; //RES资源全部下载完成 _this.loadResAllComplete = false; //easy game的配置文件时候下载完成 _this._isEasyGameOk = false; //游戏配置下载完毕 _this._isSoundOk = false; //声音准备完毕 _this._isProjectUIOk = false; //公用UI下载完毕 _this._isCreateScene = false; //是否已创建场景 _this._isLoadingViewOk = false; //view的loading是否准备好了 _this._progressCalculate = null; _this._isViewEnter = false; //第一个加载的view是否已经准备完成 _this.loadResAllComplete = false; _this.addEventListener(egret.Event.ADDED_TO_STAGE, _this.onAddToStage, _this); return _this; } Main.prototype.onAddToStage = function (event) { egret.lifecycle.addLifecycleListener(function (context) { // custom lifecycle plugin context.onUpdate = function () { }; }); egret.lifecycle.onPause = function () { //egret.ticker.pause(); }; egret.lifecycle.onResume = function () { //egret.ticker.resume(); }; //初始化全局数据,以便Heatbeat可以使用 easy.GlobalSetting.initData(); //初始化Resource资源加载库 easy.ResManager.loadConfig(easy.GlobalSetting.CDN_RES + "loading_main.json", ["loading_main"], this.onResLoadingMianComplete, this); //下载loading view的内容 easy.ResManager.loadConfig(easy.GlobalSetting.CDN_RES + "loading_view.json", ["loading_view"], this.onResLoadingViewComplete, this); easy.EventManager.addEventListener(easy.EventType.VIEW_ENTER, this.onHiddenloadingMain, this); }; /** * loading view配置文件的加载完成 * @param event */ Main.prototype.onResLoadingViewComplete = function (groupName) { this._isLoadingViewOk = true; }; /** * loading main配置文件的加载完成 * @param event */ Main.prototype.onResLoadingMianComplete = function (groupName) { //console.log("@Main onLoadingMianResourceLoadComplete=" + event.groupName); if (groupName == "loading_main") { //设置加载进度界面 this.loadingMain = new modules.loadingProgressMainBar(); //loading main this.stage.addChild(this.loadingMain); this.loadingMain.width = easy.GlobalSetting.DISPLAY_WIDTH; this.loadingMain.height = easy.GlobalSetting.DISPLAY_HEIGHT; this.loadingMain.enter(); //启动进度条计数 this._progressCalculate = new easy.ProgressCalculate(10); easy.HeartBeat.addListener(this, this.onHbProgress, 2); //初始化Resource资源加载库 easy.ResManager.loadConfig(easy.GlobalSetting.CDN_RES + "resource.json", ["group_easygame_config"], this.onResLoadGameConfigComplete, this); //提前加载Json数据,创建场景的时候,可能就需要用到数据了 //modules.DataManager.loadJsonFile(); //加载公用资源,如果设置有公用资源请打开此项 //easy.ResManager.loadResFile("modules"); //easy.EventManager.addEventListener(easy.EventType.PROJECT_RES_DOWNLOADED, this.onProjectResDownloaded, this); this._isProjectUIOk = true; } }; /** * 控制进度条 * @type {number} */ Main.prototype.onHbProgress = function () { var progress = this._progressCalculate.progress(); //console.log("progress=" + progress); this._progressCalculate._progressSpeedUp = (this.loadResAllComplete && this._isProjectUIOk && this._isViewEnter); this.loadingMain.setProgress(progress, 100); if (this.loadResAllComplete && !this._isCreateScene && this._isLoadingViewOk) this.createScene(); if (progress == 100) { easy.HeartBeat.removeListener(this, this.onHbProgress); this.removeLoadingUI(); } }; /** * 将loading页面移除,开始创建场景 */ Main.prototype.removeLoadingUI = function () { if (this.loadingMain) { this.loadingMain.outer(); } }; /** * 公用资源加载完成的通知 * @param myEvent */ Main.prototype.onProjectResDownloaded = function (myEvent) { easy.EventManager.removeEventListener(easy.EventType.PROJECT_RES_DOWNLOADED, this.onProjectResDownloaded, this); this._isProjectUIOk = true; this.checkAllResourceLoaded(); }; /** * preload资源组加载完成 */ Main.prototype.onResLoadGameConfigComplete = function (groupName) { //console.log("@Main onResourceLoadComplete=" + event.groupName); if (groupName == "group_easygame_config") { this._isEasyGameOk = true; //下载全部完成 //设置帧频 easy.GlobalSetting.FRAME_RATE = 60; //EasyGame初始化 easy.EasyGame.init(); //设置界面切换的loading,view的loading和Win的loading可以设置成不一样的类 easy.ViewManager.defaultLoadingClass = easy.DefaultLoadingView; //loading view easy.PopupManager.defaultLoadingClass = easy.DefaultLoadingView; //loading view } this.checkAllResourceLoaded(); }; /** * 声音加载完成 */ Main.prototype.onResLoadSoundComplete = function (groupName) { //console.log("@Main onResourceLoadComplete=" + event.groupName); if (groupName == "sound") { this._isSoundOk = true; //声音加载完毕,播放背景音文件 easy.Sound.play("sound_bg", 0, 0); } }; /** * 检测是否所有需要的资源全部加载完成 * 下载全部完成的情况下设置loadAllComplete标志,等待loading的全部反应 */ Main.prototype.checkAllResourceLoaded = function () { if (this._isEasyGameOk && this._isProjectUIOk) { //创建场景 if (easy.GlobalSetting.APP_STORAGE == easy.GlobalSetting.STORAGE_NET || easy.GlobalSetting.APP_STORAGE == easy.GlobalSetting.STORAGE_LOCAL_NET) { this.loadDataFromNet(); } else { this.loadResAllComplete = true; } } }; /** * 隐藏加载进度条 */ Main.prototype.onHiddenloadingMain = function (myEvent) { this._isViewEnter = true; easy.EventManager.removeEventListener(easy.EventType.VIEW_ENTER, this.onHiddenloadingMain, this); //声音加载 easy.ResManager.addGroupCompleteListener("sound", this.onResLoadSoundComplete, this); }; /** * 需要从网络初始化信息 */ Main.prototype.loadDataFromNet = function () { //TODO 这里填写需要网络加载的信息,完成后,请调用loadDataFromNetComplete()方法,加载主场景 //this.loadDataFromNetComplete(); }; /** * 从网络加载初始化信息完成 */ Main.prototype.loadDataFromNetComplete = function () { //TODO 网络信息的初始化,请在这里填写 this.loadResAllComplete = true; }; /** * 创建场景 */ Main.prototype.createScene = function () { if (this._isCreateScene) return; //防止多次创建 this._isCreateScene = true; //console.log("main.createScene") //TODO 切换到第一个主场景 easy.ViewManager.show(modules.index1View, null, false); //TODO 提前预设空闲下载,加快后续的模块载入速度 easy.ResManager.addIdleDownload(modules.index1View); easy.ResManager.addIdleDownload(modules.index2View); easy.ResManager.addIdleDownload(modules.index3View); easy.ResManager.addIdleDownload(modules.index4View); easy.ResManager.addIdleDownload(modules.index5View); easy.ResManager.addIdleDownload(modules.index6View); easy.ResManager.addIdleDownload(modules.index7View); easy.ResManager.addIdleDownload(modules.index8View); easy.ResManager.addIdleDownload(modules.index9View); //TODO 动画的预加载方式 //easy.AnimateManager.getAnimateData("need_to_download_name"); }; return Main; }(egret.DisplayObjectContainer)); __reflect(Main.prototype, "Main");