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- // pages/luckyStar/luckyStar.js
- const app = getApp()
- Page({
-
- /**
- * 页面的初始数据
- */
- data: {
- imgUrl: app.globalData.urlStatic,//图片路径
- ruleShow: false,//是否显示游戏玩法
- ruleCloseShow: false,//是否显示游戏玩法关闭按钮
- clawTop:95,//爪子的top值
- clawLeft: 293,//爪子的left值
- clawScale: 1,//爪子的scale值
- downNum:30,//倒计时时间
- setInt:null,//倒计时元素
- pizeTip:0,//抓奖提示框
- setGroup:{
- left:null,
- right: null,
- top: null,
- bottom: null,
- }
- },
-
- /**
- * 生命周期函数--监听页面加载
- */
- onLoad: function (options) {
-
- },
-
- /**
- * 生命周期函数--监听页面初次渲染完成
- */
- onReady: function () {
-
- },
-
- /**
- * 生命周期函数--监听页面显示
- */
- onShow: function () {
-
- },
-
- /**
- * 生命周期函数--监听页面隐藏
- */
- onHide: function () {
-
- },
-
- /**
- * 生命周期函数--监听页面卸载
- */
- onUnload: function () {
-
- },
-
- /**
- * 页面相关事件处理函数--监听用户下拉动作
- */
- onPullDownRefresh: function () {
-
- },
-
- /**
- * 页面上拉触底事件的处理函数
- */
- onReachBottom: function () {
-
- },
-
- /**
- * 用户点击右上角分享
- */
- onShareAppMessage: function () {
-
- },
- closeRule:function(){//关闭游戏玩法
- this.setData({
- ruleShow:false
- })
- },
- openGameRule: function () {//打开游戏玩法
- this.setData({
- ruleShow: true
- })
- },
- gameStart: function () {//开始游戏
- if (!this.data.ruleCloseShow) {
- this.downTimeFun();
- }
- this.setData({
- ruleShow: false,
- ruleCloseShow: true
- })
- },
- startClaw:function(e){//开始控制爪子方向
- let direction = e.currentTarget.dataset.direction;
- if (direction == "L") {//向左
- if (this.data.clawLeft <= 130) {
- return;
- }
- this.data.setGroup.left = setInterval(() => {
- this.setData({
- clawLeft: this.data.clawLeft-=2
- })
- if (this.data.clawLeft <= 130) {
- clearInterval(this.data.setGroup.left);
- }
- },20);
- } else if (direction == "R") {//向右
- if (this.data.clawLeft >= 445) {
- return;
- }
- this.data.setGroup.right = setInterval(() => {
- this.setData({
- clawLeft: this.data.clawLeft += 2
- })
- if (this.data.clawLeft >= 445) {
- clearInterval(this.data.setGroup.right);
- }
- }, 20);
- } else if (direction == "T") {//向后
- if (this.data.clawScale <= 0.5) {
- return;
- }
- this.data.setGroup.top = setInterval(() => {
- this.setData({
- clawScale: this.data.clawScale -= 0.01
- })
- if (this.data.clawScale <= 0.5) {
- clearInterval(this.data.setGroup.top);
- }
- }, 20);
- } else if (direction == "B") {//向前
- if (this.data.clawScale >= 1.5) {
- return;
- }
- this.data.setGroup.bottom = setInterval(() => {
- this.setData({
- clawScale: this.data.clawScale += 0.01
- })
- if (this.data.clawScale >= 1.5) {
- clearInterval(this.data.setGroup.bottom);
- }
- }, 20);
- }
- },
- endClaw:function(e){//结束爪子动作
- let direction = e.currentTarget.dataset.direction;
- if (direction == "L") {//向左
- clearInterval(this.data.setGroup.left);
- } else if (direction == "R") {//向右
- clearInterval(this.data.setGroup.right);
- } else if (direction == "T") {//向后
- clearInterval(this.data.setGroup.top);
- } else if (direction == "B") {//向前
- clearInterval(this.data.setGroup.bottom);
- }
- },
- getClaw:function(){//抓取
- this.setData({
- clawTop: this.data.clawScale > 1 ? 490 - (2 * (this.data.clawScale-1) * 90) : 490 + (2 * (1 - this.data.clawScale) * 90 )
- })
- this.closeSetInt();
- },
- downTimeFun:function(){//游戏倒计时
- this.data.setInt = setInterval(()=>{
- this.data.downNum -= 1;
- if (this.data.downNum<10){
- this.data.downNum = '0' + this.data.downNum;
- }
- this.setData({
- downNum: this.data.downNum
- })
- if (this.data.downNum < 1) {
- this.closeSetInt();
- }
- },1000);
- },
- closeSetInt:function(){//关闭倒计时
- clearInterval(this.data.setInt);
- this.setData({
- downNum: 30,
- clawTop: this.data.clawScale > 1 ? 455 - (2 * (this.data.clawScale - 1) * 90) : 455 + (2 * (1 - this.data.clawScale) * 90)
- })
- setTimeout(()=>{
- this.setData({
- downNum: 30,
- clawTop: 95,
- clawLeft: 293,
- clawScale:1
- })
- }, 1200);
- },
- prizeLook:function(){//活动奖品
- wx.navigateTo({
- url: '../prizes/prizes'
- })
- }
- })
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