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- // pages/luckyStar/luckyStar.js
- const app = getApp()
- Page({
-
- /**
- * 页面的初始数据
- */
- data: {
- imgUrl: app.globalData.urlStatic,//图片路径
- ruleShow: true,//是否显示游戏玩法
- ruleCloseShow: true,//是否显示游戏玩法关闭按钮
- clawTop:-440,//爪子的top值
- clawLeft: 268,//爪子的left值
- clawScale: 1,//爪子的scale值
- downNum:30,//倒计时时间
- setInt:null,//倒计时元素
- pizeTip:0,//抓奖提示框
- setGroup:{
- left:null,
- right: null,
- top: null,
- bottom: null,
- },
- btnGroup:{
- left: false,
- right: false,
- top: false,
- bottom: false,
- claw:false
- },
- gameSign: null, //游戏结束时需要
- gameState:false,//游戏状态
- endGameData:null,//中奖数据
- isAddress:false,//是否有地址
- configure:{
- page:1,
- count:10
- },
- gameAwardList:[],
- userData:null,
- scrollNum:0,
- setInt:null,
- isMore:true,
- startDown:-1,//游戏开始倒计时
- clawType:false,//是否正在抓取
- gameEnd:true
- },
-
- /**
- * 生命周期函数--监听页面加载
- */
- onLoad: function (options) {
- app.globalData.nowPage = 3;
- if (app.globalData.openid) {
- this.loadFun();
- } else {
- app.globalData.openidSuccessFuc = this.loadFun;
- }
- },
- loadFun: function () {
- if (app.globalData.userInfoData) {
- this.setData({
- userData: app.globalData.userInfoData
- })
- }
- this.getAddress();
- this.getGameAwardList();
- },
- /**
- * 生命周期函数--监听页面初次渲染完成
- */
- onReady: function () {
-
- },
-
- /**
- * 生命周期函数--监听页面显示
- */
- onShow: function () {
-
- },
-
- /**
- * 生命周期函数--监听页面隐藏
- */
- onHide: function () {
-
- },
-
- /**
- * 生命周期函数--监听页面卸载
- */
- onUnload: function () {
-
- },
-
- /**
- * 页面相关事件处理函数--监听用户下拉动作
- */
- onPullDownRefresh: function () {
-
- },
-
- /**
- * 页面上拉触底事件的处理函数
- */
- onReachBottom: function () {
-
- },
-
- /**
- * 用户点击右上角分享
- */
- onShareAppMessage: function () {
- return app.sharePack();
- },
- closeRule:function(){//关闭游戏玩法
- this.setData({
- ruleShow:false
- })
- },
- openGameRule: function () {//打开游戏玩法
- if(!this.data.gameState){
- this.setData({
- ruleShow: true
- })
- }
- },
- gameStart: function () {//开始游戏按钮
- this.setData({
- ruleShow: false,
- ruleCloseShow: true
- })
- this.beginGame();
- },
- beginGame: function () {//开始游戏
- app.wxRequest(app.globalData.urlRoot + "dollGame/beginGame", {}, res => {
- if(res.code==200){
- this.setData({
- startDown: 3
- })
- var setInt2 = setInterval(() => {
- if (this.data.startDown > -1) {
- this.data.startDown -= 1;
- this.setData({
- startDown: this.data.startDown
- })
- if (this.data.startDown==-1){
- clearInterval(setInt2);
- this.data.gameSign = res.data.sign;
- this.endGame();
- if (this.data.gameSign) {
- this.downTimeFun();
- }
- }
- }
- }, 1000);
- }else{
- wx.showToast({
- title: res.msg,
- icon:"none"
- })
- }
- },this)
- },
- endGame:function(){//结束游戏
- app.wxRequest(app.globalData.urlRoot + "dollGame/endGame", { sign:this.data.gameSign}, res => {
- if(res.code=200){
- this.setData({
- endGameData: res.data
- })
- }else{
- console.log(res);
- }
- }, this,"POST")
- },
- startClaw:function(e){//开始控制爪子方向
- if(!this.data.gameState){
- return;
- }
- let direction = e.currentTarget.dataset.direction;
- if (direction == "L") {//向左
- this.data.btnGroup.left = true;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- if (this.data.clawLeft <= 110) {
- return;
- }
- this.data.setGroup.left = setInterval(() => {
- this.setData({
- clawLeft: this.data.clawLeft-=2
- })
- if (this.data.clawLeft <= 110) {
- clearInterval(this.data.setGroup.left);
- }
- },20);
- } else if (direction == "R") {//向右
- this.data.btnGroup.right = true;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- if (this.data.clawLeft >= 415) {
- return;
- }
- this.data.setGroup.right = setInterval(() => {
- this.setData({
- clawLeft: this.data.clawLeft += 2
- })
- if (this.data.clawLeft >= 415) {
- clearInterval(this.data.setGroup.right);
- }
- }, 20);
- } else if (direction == "T") {//向后
- this.data.btnGroup.top = true;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- if (this.data.clawScale <= 0.8) {
- return;
- }
- this.data.setGroup.top = setInterval(() => {
- this.setData({
- clawScale: this.data.clawScale -= 0.01
- })
- if (this.data.clawScale <= 0.8) {
- clearInterval(this.data.setGroup.top);
- }
- }, 20);
- } else if (direction == "B") {//向前
- this.data.btnGroup.bottom = true;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- if (this.data.clawScale >= 1.2) {
- return;
- }
- this.data.setGroup.bottom = setInterval(() => {
- this.setData({
- clawScale: this.data.clawScale += 0.01
- })
- if (this.data.clawScale >= 1.2) {
- clearInterval(this.data.setGroup.bottom);
- }
- }, 20);
- }
- },
- endClaw: function (e) {//结束爪子动作
- if (!this.data.gameState) {
- return;
- }
- let direction = e.currentTarget.dataset.direction;
- if (direction == "L") {//向左
- this.data.btnGroup.left = false;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- clearInterval(this.data.setGroup.left);
- } else if (direction == "R") {//向右
- this.data.btnGroup.right = false;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- clearInterval(this.data.setGroup.right);
- } else if (direction == "T") {//向后
- this.data.btnGroup.top = false;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- clearInterval(this.data.setGroup.top);
- } else if (direction == "B") {//向前
- this.data.btnGroup.bottom = false;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- clearInterval(this.data.setGroup.bottom);
- }
- },
- getClaw:function(){//抓取
- this.setData({
- clawType:true
- })
- this.setData({
- clawTop: this.data.clawScale > 1 ? -100 - (2 * (this.data.clawScale - 1) * 440) : -100 + (2 * (1 - this.data.clawScale) * 440 )
- })
- this.closeSetInt();
- setTimeout(() => {
- this.setData({
- clawType: false
- })
- this.data.gameState = false;
- if (this.data.endGameData) {
- this.setData({
- pizeTip: 1
- })
- } else {
- if (this.data.isAddress) {
- this.setData({
- pizeTip: 2
- })
- } else {
- this.setData({
- pizeTip: 3
- })
- }
- }
- },800)
- },
- downTimeFun: function () {//游戏倒计时
- this.data.gameState = true;
- this.data.setInt = setInterval(()=>{
- this.data.downNum -= 1;
- if (this.data.downNum<10){
- this.data.downNum = '0' + this.data.downNum;
- }
- this.setData({
- downNum: this.data.downNum
- })
- if (this.data.downNum < 1) {
- this.getClaw();
- }
- },1000);
- },
- closeSetInt: function () {//关闭倒计时
- clearInterval(this.data.setInt);
- this.setData({
- downNum: 30,
- clawTop: this.data.clawScale > 1 ? -100 - (2 * (this.data.clawScale - 1) * 440) : -100 + (2 * (1 - this.data.clawScale) * 440)
- })
- setTimeout(() => {
- this.setData({
- gameEnd:false
- })
- this.setData({
- downNum: 30,
- clawScale: 1
- })
- setTimeout(() => {
- this.setData({
- clawTop: -440,
- })
- }, 800)
- setTimeout(()=>{
- this.setData({
- clawLeft: 268
- })
- },1600)
- setTimeout(()=>{
- this.setData({
- gameEnd: true
- })
- },2400)
- }, 800);
- },
- prizeLook:function(){//活动奖品
- if(!this.data.gameState){
- wx.navigateTo({
- url: '../prizes/prizes'
- })
- }
- },
- getAddress: function () {//获取地址
- app.wxRequest(app.globalData.urlRoot + "address/getAddress", {}, res => {
- if (res.code == 200) {
- if (res.data) {
- this.setData({
- isAddress:true
- })
- }
- }
- }, this)
- },
- receive:function(){//立即领取
- wx.redirectTo({
- url: '../myCenter/myCenter',
- })
- },
- invitation: function () {//邀请好友一起来玩
-
- },
- userRegister: function () {//立即注册,探索更多星探好礼
- wx.navigateTo({
- url: '../address/address',
- })
- },
- closeWindow:function(){//关闭中奖
- this.setData({
- pizeTip:0,
- ruleShow:true
- })
- },
- getGameAwardList: function () {//获取游戏中奖数据
- app.wxRequest(app.globalData.urlRoot + "award/getGameAwardList", this.data.configure,res=>{
- if(res.code==200){
- if(res.data.length<this.data.configure.count){
- this.data.isMore = false;
- }
- for(let i=0;i<res.data.length;i++){
- this.data.gameAwardList.push(res.data[i]);
- }
- this.setData({
- gameAwardList: this.data.gameAwardList
- })
- if(this.data.configure.page==1){
- this.changeScroll();
- }
- }
- },this)
- },
- getUserWxMsg: function (e) {//通过微信获取用户信息
- if (e.detail.errMsg == "getUserInfo:ok") {
- this.gameStart();
- this.setData({
- userData: e.detail.userInfo
- })
- app.submitUserMsg(e.detail.userInfo.avatarUrl, e.detail.userInfo.nickName);
- }else{
- this.gameStart();
- }
- },
- changeScroll:function(){
- // this.data.setInt = setInterval(()=>{
- // this.setData({
- // scrollNum: this.data.scrollNum+=1
- // })
- // },30);
- },
- getMore:function(){
- if (!this.data.isMore){
- this.setData({
- scrollNum: 0
- })
- return;
- }
- this.data.configure.page+=1;
- this.getGameAwardList();
- },
- cutPage:function(){//500元待领取
- wx.redirectTo({
- url: '/pages/star/star',
- })
- },
- openClaw:function(){
- if (!this.data.gameState) {
- return;
- }
- this.data.btnGroup.claw = true;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- setTimeout(()=>{
- this.data.btnGroup.claw = false;
- this.setData({
- btnGroup: this.data.btnGroup
- })
- this.getClaw();
- },200);
- }
- })
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